Build
Tap Build to draw a card. Features go into your build. Action cards go into your hand, and you can hold only two.
Big features score big and bring big bugs.
Ship before your customer churns.
A card game for product teams. Build features, bank your stars, and keep the bugs from piling up. The whole squad shares one product and one customer.
Feature
Big Bet
+7
stars
+3
bugs
You hold a Feature Flag
Switch the Big Bet off before your customer churns.
Too many bugs. Your customer churned.
Everyone still building loses their unshipped stars.
This sprintTotals stay hidden until the end. Sprint 3 starts when everyone is ready.
You’re all one squad, with three sprints to build a great product experience that delight the customer. Keep them happy and you win together. Let the bugs pile up and your customer churns, and you all lose.
Bugs push the customer out
Fill the bug meter and your customer heads for the exit. It grows with your squad.
Stars keep them smiling
Ship enough stars by sprint 3 to hit the squad goal, and you all win.
The numbers change with your squad size
The bug meter is 2 × players + 1, so a bigger squad gets more room for bugs. The squad goal is in stars shipped by sprint 3.
Each turn, you have two options. Build features and earn stars. But be careful, every feature brings bugs. Or ship, and make your stars safe for good.
Tap Build to draw a card. Features go into your build. Action cards go into your hand, and you can hold only two.
Big features score big and bring big bugs.
Tap Ship to make your stars safe for good. Then bet in secret: will your customer stay? A right bet earns +2.
Shipped players watch. They can’t play cards.
Every star you ship counts toward the squad goal. Collect the most and you’re the MVP (Most Valuable Player).
Every feature you ship helps the team reach the squad’s goal.
Reach the goal by sprint 3 and everyone wins.
The top collector takes the spotlight.
Most stars wins the MVP crown, whether the squad wins or not. Nobody sees the ranking until the final reveal.
Built for phones, so a whole team can play at the end of a sprint, from the same room or from different cities.
You
Building
Omar
Building
Sara
Shipped
Khalid
Shipped
Your build
6 stars
Your turn, Layla
Feature
Solid Feature
+4
stars
+1
bug
Omar is up next
Shipped. Your work is live.
7 stars
are safe.
Place your launch bet
Will your customer stay until the end of this sprint? Right answer: +2 stars. Nobody sees your bet until the sprint ends.
Still building
Shipped players watch. You can’t play cards until the next sprint.
Sprint 3 shipped
Squad
win.
88 of 85 stars shipped together
Your customer is delighted!
MVP · Most Valuable Player
Sara
29
Launch bets this sprint
Omar bet “Customer stays” · +2
Sara and Khalid bet “Customer churns” · 0
“Just ship it. Please. Just ship it.”
“Who played the Stakeholder Ask on me?”
“Six bugs. I’m building anyway.”
“A Big Bet in sprint one? Bold.”
There’s a fine line between how many features you add and how many bugs pile up until your customer leaves.
In the game: the stars keep climbing. So do the bugs.
In the gameUnshipped stars vanish when your customer churns.
At workValue only exists once it reaches the customer.
In the game+7 stars for you. +3 bugs for the whole squad.
At workYour bet sets the odds for the whole team, not only your roadmap.
In the gameHotfix earns zero stars but squashes two bugs.
At workThe fix that keeps a customer rarely looks like a win.
In the gameA Feature Flag switches off the card that would break everything.
At workThe safest releases are the ones you can undo.
In the gameA Stakeholder Ask forces a teammate to build more. It can backfire.
At workPassing your risk along doesn’t remove it from the product.
In the gameOne Dashboard Alert shows the next card to the whole table.
At workData and insights can help you make smart product decisions.
Each new season swaps in cards that teach something new. They unlock on their own, so the game never gets heavier.
The base deck
Debt and pivots
+3 stars now. A hidden bug lands two turns later.
Reverse the turn order.
Design and testing
The next Big Bet brings only one bug.
Peek at the top three cards and rearrange them.
Scope and freezes
Your target’s next build draws two features.
Skip the next player’s turn.
So I turned a few of them into a game you can finish at the end of a sprint. It’s part of my farewell to the amazing Salla team!
Everything in the game is made up: the names, the numbers and the cards. No real data, no roadmap, no metrics.